5e whip feat5e whip feat

5e whip feat 5e whip feat

How can we prove that the supernatural or paranormal doesn't exist? Instead, I opted for it to simply half the targets movement speed for a turn. Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. If not stated then default will be damage. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. While you are wielding a glaive, halberd, pike, quarterstaff, or spear with both hands, other creatures provoke an opportunity attack from you when they enter your reach with that weapon as long as they dont weild polearms or have the same reach as you. Also available on Fantasy Grounds. Let's stay in touch! You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. I took inspiration from theOld School version of the Abyssal Whip for this interpretation. You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. You know who loves finesse weapons? Trip using a bonus action to try and shove a creature prone is fair in my opinion. Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. Charm Person is only a 1st level spell so I felt that a single charge per cast was fair. Even a blind squirrel finds a nut once in awhile. After that I am not sure. -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): The problem is that its a niche weaponwithout a niche. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. It made me think of important details. When wielding a whip, you can attempt to grab another creature using your whip. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Not sure the benefits of reach when you can just shoot it from even further away. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). It just doesn't ring true to me. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. The special attack of the Abyssal Whip in Runescape was to drain an enemy players run speed. You were a real god of the schoolyard if you had one of these babies back in Middle School. Roll of 2: Fail -Whip hits random creature within 10, Roll over Target AC Check (Only apply damage if Damage was intended): Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. I would have thought the Swashbuckler pretty much covers duelling! It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). Its not a heavy-hitting damage-dealing weapon. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. Charger 8. The Abyssal Whip is a powerful weapon and extremely accurate. Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. A die is expended when you use it. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. 3 lvls rogue, 3 ranger, 6 barbarian. The problem? Id additionally rule that the spear is a reach weapon. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. This opens up the possibility of a Dexterity-based grappler. They are a finesse weapon withreach. By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Honestly, I'd just say to make the extra d4 a standard whip feature, and make it 2d4+2 with the feat. Kensei monks can also use them effectively, though there's not much of a reason for them to prefer whips over other weapons at low levels. Seriously, this thing is ridiculous. But I think DMs can make a call about whether this extended range would include those extras. Homebrew is fun, and we like to have punishments for poor rolls for balance. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Additionally, you gain proficiency with cook's utensils if you aren't already getting it from some other source. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. Use the statistics for a mace. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds A bian, or hard whip, is a ribbed metal rod often used as a training sword. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. This way you essentially get a +2 weapon with a small, flavorful perk. Rogues. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! Design Notes: Theres a bit of confusion over the spear in the official rules for me. This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. How do Contests and Saving Throws interact? July 13th, 2020. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. Range: 30 feet. -Trip: Succeeds, target must Dex Save or be Prone In this post I fix that using homebrew! Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. In the right hands, this could be a lethal and unexpected combination. Short Blades Master: It makes a dagger specialist a lot more viable. Actually its one of my favourites, as it offers situational damage boosts which are at least partly under the players control (ie. document.getElementById("comment").setAttribute( "id", "af2138018b20af4222c455268f120a12" );document.getElementById("a36d7e5380").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. If theres no benefit from combining them players will be resentful. I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. @jgn A campaign where one of my players wants to use a whip all the time. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. Seriously, his handaxes would have a higher range and deal more damage. Mending PHB: Too situational. That was the intention. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. The best answers are voted up and rise to the top, Not the answer you're looking for? Feats. the third bullet kinda stacks with the second which is not common in other feats like GWM. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. Thanks. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). Whip Master's special action is slightly less effective for the following reasons. Its also a holy weapon made specifically to, you guessed it, kill vampires. The books magic weapon generator makes it easy to roll up 10,000s more buy for just $7.95 on the DMs Guild. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Alert 2. Hexadin should be fun, but a straight rogue would also be fun. The final ability you get is very situational, though could potentially be cool. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. Hi, I'm Duncan. On a successful melee spell attack, the tentacle deals 1d6 cold damage and, if the target of Large size or smaller, it gains the grappled condition until the beginning of your . The whip extends your OA range which makes you a better defender. As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e. Coming soon, Ive got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyones favourite school girl!). Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. If this were a feat for say, a greatsword, it might be a bit overtuned. By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. Which should be the dominant model here. I think this is balanced enough to at least give some playtesting to. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out).

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